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How To Make Your Own Shape in Second Life

In Second Life, you can alter your shape to look however you wish (with some limitations.)  The controls for this are stored in several places. The main one is a shape file that you wear, and covers both head and body. Look for the purple image with a tiny head and shoulders in your inventory.

Unlike other items, you always have to wear a shape of some kind. Most mesh bodies and heads come with a shape designed to show off their features to the best advantage, but they don't always work with other bodies. Some are editable, some are not. If they are editable, wear them, right click on the file in your inventory, and select 'edit.' You can also right click on your avatar and select 'edit shape' from that menu.

 You don't need to buy a new shape.  All's you need is time, patience, and the instructions below to create your own.

The 'New Shape' Menu



In the Firestorm viewer:

Firstly, head into your inventory. 

Click the plus sign towards the bottom of the window.

Select 'New Body Parts.'

Select 'New Shape.'  This will create a new shape object in your inventory.

Name your new shape. I usually give it the name of the mesh head and body I'm wearing, and the date.

Now, right click on that freshly named new shape and select 'wear.'

You're probably going to look weird.  It's OK, we're about to fix that.

Right click on that shape file again and select 'edit.'


The new window that pops up is full of tabs and sliders.  Find the various body parts you want to change, and click and drag the slider indicators, moving them back and forth until it looks right.  You can also input specific numbers to get a specific look.

Generally it's left to make things smaller, right to make them bigger. Try everything out to see what controls which part.  Some descriptions are kind of vague!

There are limitations to how to change things, based both on the body skeleton and the design of the mesh head and body. Some things just aren't going to work out right, and you might need to try out a different head or body to get the look you want.  Always test editing your shape when trying out a demo head or body!

**Note that there are two save buttons.  The save button at the top saves the current file, the save as button allows you to rename it.  However, if you're not paying attention, you'll end up with half a dozen files called new body shape (new)(new)(new).

The Eyebrow Menu

The shape menu does not cover all the body parts.  Oddly enough, if you want to change the shape of your eyebrows and eyes even further, you have to head into the archaic 'Hair' section.  This is a leftover from the system body, and most of it isn't relevant anymore, but the eyebrow section is still usable.

Go to Inventory, click the plus sign, New Body Parts, and this time, 'New Hair.' Name your new Hair, right click on it in your inventory, and select  'Wear.'  Then right click on it again and select 'Edit.'



Click on the tab labeled 'Eyebrows,' play with the sliders, and click on Save at the top of the window when you're done. Make sure you wear this hair object along with your shape.  This is another item that the system thinks you MUST always wear, but in this case, it's possible to go without. 

This item is tricky to take off again.  Usually you have to strip everything off.  I have an 'invisible' body that I wear to events that overheat my laptop, usually just popping that on will clear off the hair.

Note: You may end up with a weird helmet looking thing. This is hair, very, very old hair.  To get rid of it, click on the Style tab, and size everything down so it hides inside your head. Then click on the Texture image and select 'transparent' from the window that pops up, then 'OK.' 

Exporting and Importing Shapes

Perhaps you have finally perfected your head's shape, but want to wear it on a different body (which requires different settings.  Or maybe you want to share a shape with a friend or an alt?  You could write down all the numbers and then input them in again, one at a time, in the new shape's editor, but this is time consuming and frustrating.  There's an easier way!

This requires you to have the Developer Menu active.  Here's how to do that first:

Go to Avatar, Preferences, and click on the Advanced tab. Check the box for 'Show Developer Menu (use at your own risk!).' Don't panic, trust me, just click OK.  

Back on your main screen, you'll see a new Developer tab across the top of your screen.  
Click on that, go to 'Avatar,' 'Character Tests,' and 'Appearance to XML.'  



It will open a new window to save a .xml file to your hard drive.  I recommend you put it somewhere easy to find, like your documents folder, otherwise it may bury it deep within your Second Life program folders.  Give it a name and click save. 

To import that file, create a new shape, using the same directions above.  Wear it again and go into the Edit menu.  At the bottom of that window is an Import button. Click on that and select the file you just saved. All of the settings in that file will be applied to your new shape.  Be sure to click Save!

Sharing

Only you can access that xml file, since it's on your hard drive. Since you created the new shape and imported it, you have the ability to share it with others.  Right click on the new shape and select 'Properties' to alter the rights for the next owner.  You can give or take away the rights to modify it, copy, or transfer the item under the 'Next Owner' section.  Then right click on the new shape again and select 'Share.'  You'll have several options available for finding the person you want to share it with.  

Camera Issues


When you initially go into the edit mode, your body assumes the classic T position, and the camera zooms around to give you a full view of your body. Sometimes it messes up, and you'll end up staring at the back of your head. It's easy enough to swivel it back around.  Click on ctrl and alt on your keyboard, and hold them down while clicking and dragging your mouse until you have the view you want.  

If you don't want your body frozen like that, or want a different position, you can turn the feature off.
Go into the Avatar menu, choose Preferences, and click on 'Move & View' tab.  In there, uncheck 'Appearance' under 'Automatically Pose Avatar During (select one or more), and click OK.  (I usually have all of these options unchecked. Other people don't need to see I'm editing something!)



For a different position, go to Avatar and Pose Stand.  It'll give you a variety of poses to choose from.  I like this mode when I'm trying to adjust my body shape, and want to keep my arms from being too long, etc.  Which leads to the final topic . . . .

Body Proportions

Just what should your body shape BE?  It's both an art and a science, but there are some free tools available to get a realistic look. The simplest is Bumper Girl's Proportion Park.  They offer a free posing tool area and some textures that are set up behind you, so you can adjust your body according to the classic proportion diagrams on them.  

**Note: It's in an Adult sim. If you don't have access to it, you can buy your own copy for 1L on Marketplace.  A search for 'Proportions' will also turn up a number of helpful tools. Check them out and see what might work best for you.  








Mesh Bodies - Female Edition


Once you decide to buy a mesh body in Second Life, you quickly run into a problem.

WHERE ARE THEY?

Most vendors don't list them on Marketplace or pay for in game search advertisements.  If you do happen to know the maker's name, your search will mostly turn up clothing made specifically for the bodies. It's like you have to know someone who knows someone who can get you in.

Don't worry, I got you.  Below is a list of top mesh body makers with in game links, valid as of January 2026. I will update and post a new date as time passes.

When you click on the links below, they will take you to a teleport browser window, which will want to open your game viewer when you click on the second teleport button. 

Be sure to get a demo to try out before you buy.  Also, some places have sales, especially in late November, so plan accordingly!

Female (Human) Bodies

Budget Bodies

I'll be honest, your best option is the new Legacy Basic body available in your SL Library folder, mostly because there are not a lot of clothes made that fit the budget bodies like Ruth. Legacy Basic does not have an alpha HUD, (see FAQ below for explanation) so you will need to find or make wearable alphas for any clothes that give you body show-through issues.

Senra is also available in your inventory's Library folder.  There are multiple clothing options available with it, but not a lot of vendors design for this body. 

Ruth was made for The Mesh Project (TMP), a free open source body which never really got much traction with clothing vendors.  It's older, and there are multiple vendors reselling it.  One is Sweet's Ruth Body. Head not included, but it has an alpha HUD.

Lucybody  Atenea is free, but you have to click on the Midnight Madness sign and wait for it to reach the right number of clicks.  It does not come with an Alpha HUD or BOM options (see FAQ below), but you can buy a HUD  for 250L (directly below the Midnight Madness sign. Head not included, The body can wear most Maitreya clothes (shoes not so much).

Note: Legacy used to offer a free Classic Meshbody option, but they removed it when the Legacy Basic body arrived.  This body cannot wear clothing rigged for the Legacy body.  You will see clothing available for it, but as far as I can tell, the body is no longer available.  Same for SLink bodies and clothing. You can still buy the clothes, but not the body.

Belleza retired their old styles of bodies - Freya, Venus, and Isis - and they are on sale at 625L each, or 1125L for all three. You can find them in their main store if you head upstairs. Note that there are two sections, one is for the 'FULL' versions of the bodies.

Best Sellers:

Belleza offers 3 bodies in their GenX line, Dainty, Classic, and Curvy, for 1750L. They also have 3 add-on breast options for 300L.  Heads are not included.

Maitreya has the LaraX body, with the older Lara body included in the extras box, for 2750L.  They also have the LaraX Petite option and the Flat Chest version, which can be bought as an add on to the LaraX body for 599L, or as a full body for 2750L.  Head into the store with the curved wall in the front, the bodies are on the wall by the raised platform - on the opposite side of the stairs.

Legacy carries the Pinup (includes pushup and bombshell breast sizes), Perky, Special Edition, and Pregnancy bodies, all at 5,000L each. Heads are not included.

Ebody - The Reborn body is 3500L and has breast and belly addons between 500 and 750L.


More Options

Signature has the Alice body for 2800L.  Head not included.  Please note I haven't seen too many vendors design for this body, so you may not find a lot of clothing for it.

Altamura has the Sofia body for 1250L, and a variety of body+head combos for 2450L. 

Inthium  Look for the female teleport links, the bodies are in rooms on either side of the room you land in.  The Kupra body comes in a variety of breast styles for 3000L each, the Khara body is 3500L.  heads are not included.

Peach: very detailed body with lots of addon options, 3999L. They have a petite version for 2899L.

Star: Complete body with two mesh heads, and even a body deformer that lets you wear clothes for other bodies.  4500L.

Rebirth has the Eden body for 3650L, which can be male, female, or child. Head included, it looks like. 

FAQ

What's BOM?  

BOM stands for Bakes-On Mesh.  Your body has an external layer that shows the skin texture.  BOM allows you to add additional textures to that skin layer.  It's like getting extra skin layers.  Makeup, tattoos, freckles, scars, hairbases, and even clothing can be BOM.  It's great for things like stockings, underwear, and when you want to wear additional clothing layers that might otherwise show through your other clothing.

Second Life's system bodies (the original, non mesh bodies, as in, what you see when you remove everything you're wearing) were designed for this, so in the beginning, ALL clothing was BOM.  It took a while for newer mesh bodies and heads to develop this same feature, so you may see some things for sale really hyping up the fact that it's BOM capable.

What's Alpha? 

See BOM above to get an idea of how the skin layer on mesh bodies works.  Alpha is the opposite, it hides the skin layer.  So if your elbows are showing through your sleeves, you can 'alpha out' your body's elbows and they will no longer be visible. Some varieties of men's clothing can be worn on bodies it wasn't made for without looking odd using alphas. 
Most mesh bodies come with this feature installed, and you can find a body map in the included HUD menu that does this for you.
Some vendors also make alphas customized for their clothes that you have to add to your body.  Some include auto-alpha scripts in the clothing itself so that when you put it on, it automatically hides the skin underneath it.  It will (usually) reset your skin when you remove the article of clothing. 

You can also buy premade general alphas to cover all or part of the basics.

What's a HUD?

HUD stands for 'heads up display,' originally used in aircraft.  It's a menu that will operate specific things.  You usually have to 'add it' in order to use it. (right click on the object in your inventory and select 'add'.  You can do 'wear', too but that often will knock off another object being worn.)  These menus can be used for a wide variety of things, from changing textures to customizing the shape of your hands.

What's Bento?

Bento is basically a mesh body skeleton.  It controls how you move, with a ton of options for the face and hands.  Your body will usually come with Bento hand options in the HUD.  Mesh heads usually have facial expressions.  You can buy all these things separately as well.

What's an Applier?

An applier is a HUD menu that was used to bridge the gap between pre-BOM ready mesh bodies and textures.  I admit I missed this time period in Second Life and don't know much about them. They're still out there, but pretty much all mesh bodies purchased today are BOM capable, and appliers are not needed.  Some makeup, nail, and eye colors come with appliers that will work with modern heads - they will provide a list of what they will work with.




Mesh bodies - Male Edition


 Once you decide to buy a mesh body in Second Life, you quickly run into a problem.

WHERE ARE THEY?

Most vendors don't list them on Marketplace or pay for in game search advertisements.  If you do happen to know the maker's name, your search will mostly turn up clothing made specifically for the bodies. It's like you have to know someone who knows someone who can get you in.

Don't worry, I got you.  Below is a list of top mesh body makers with in game links, valid as of January 2026. I will update and post a new date as time passes.

When you click on the links below, they will take you to a teleport browser window, which will want to open your game viewer when you click on the second teleport button. 

This is where I absolutely recommend you get a demo to try out before you buy.  Also, some places have sales, especially in late November, so plan your shopping accordingly.

Male (Human) Bodies

Budget Bodies

I'll be honest, your best option is the new Legacy Basic body available in your SL Library folder, mostly because there are not a lot of clothes made that fit these budget bodies.  Legacy Basic does not have an alpha option, so you will need to find or make wearable alphas for clothes that give you body show-through issues.

Senra is also available in your inventory Library folder.  There are multiple clothing options available with it, but not a lot of vendors design for this body.

Roth was made for The Mesh Project (TMP), a free open source body which never really got much traction with clothing vendors.  It's older, and there are multiple vendors reselling it.  This one at 10L is a single head and body. No alpha HUD, but it does respond to Bento hand and face HUDs. I mostly recommend it because it has one of the best cheap genitalia+hud options.

Sweet's  This 1L option might be a Roth body, too? Head not included.

Note: Legacy used to offer a free Classic Meshbody option, but they removed it when the Legacy Basic body arrived.  This body cannot wear clothing rigged for the Legacy body.  You will see clothing available for it, but as far as I can tell, the body is no longer available.  Same for SLink bodies and clothing.

Bestsellers

These are the top three bodies that most vendors make clothing for.

Belleza offers the Jake body at 1500L. Very popular and has been around a long time, but with no major recent updates, which is why they have lowered the price.  Head not included.

Signature has the Davis and Gianni bodies for 4900L.  They also have their own line of heads, sold separately for 3900L.

Legacy has the Athletic and Special Edition bodies are 5000L.  Heads not included. The Special edition includes body deformers so you can wear clothes for other bodies.  These bodies also have multiple feet for heeled shoes.

More Options

Altamura has a variety of head+body heads from 2450-2600L, plus the Dante body only for 1250L. heads are also sold separately for around 1945L.  The middle aged and senior heads are more expensive.

The CZ body has three options - Male, Slim, and Muscle for 2,000L.  Heads not included.

Inthium makes you go on an expedition through their giant shop to get to their bodies.  Look for the Male teleport links and then trek to the room to the right of the stairs where you land. They have three male body types - Flat, Flex, and Fit, for 3,000L apiece, or a fatpack of all three bodies for 3999L. To get a demo, right click on the vendor box, select Touch, and click on the demo button. Heads not included.

Anatomy - I was there in November, but they seem to be closed? 4,499L  according to my notes.  Will check again.  Was very popular for unusual and alternative clothing.

Notes: None of the male bodies are anatomically correct, but you can buy a wide variety of add-ons.  I have not yet researched this particular category, but there's a whole subcategory on Marketplace under Avatar Accessories.  Make sure your maturity rating includes Adult when searching - you may have to log in.
 
Rebirth has the Eden body for 3650L, which can be male, female, or child. Head included, it looks like. I haven't tried the demo, but it's a great option if you don't want the heavy, muscular look. 

FAQ

What's BOM?  

BOM stands for Bakes-On Mesh.  Your body has an external layer that shows the skin texture.  BOM allows you to add additional textures to that skin layer.  It's like getting extra skin layers.  Makeup, tattoos, freckles, scars, hairbases, and even clothing can be BOM.  It's great for things like stockings, underwear, and when you want to wear additional clothing layers that might otherwise show through your other clothing.

Second Life's system bodies (the original, non mesh bodies ie, what you get when you remove everything) were designed for this, so in the beginning, ALL clothing was BOM.  It took a while for newer mesh bodies and heads to develop this same feature, so you may see some things for sale really hyping up the fact that it's BOM capable.

What's Alpha? 

See BOM above to get an idea of how the skin layer on mesh bodies works.  Alpha is the opposite, it hides the skin layer.  So if your elbows are showing through your sleeves, you can 'alpha out' your body's elbows and they will no longer be visible. Some varieties of men's clothing can be worn on bodies it wasn't made for without looking odd using alphas. 
Most mesh bodies come with this feature installed, and you can find a body map in the included HUD menu that does this for you.
Some vendors also make alphas customized for their clothes that you have to add to your body.  Some include auto-alpha scripts in the clothing itself so that when you put it on, it automatically hides the skin underneath it.  It will (usually) reset your skin when you remove the article of clothing. 

You can also buy premade general alphas to cover all or part of the basics.

What's a HUD?

HUD stands for 'heads up display,' originally used in aircraft.  It's a menu that will operate specific things.  You usually have to 'add it' in order to use it. (right click on the object in your inventory and select 'add'.  You can do 'wear', too but that often will knock off another object being worn.)  These menus can be used for a wide variety of things, from changing textures to customizing the shape of your hands.

What's Bento?

Bento is basically a mesh body skeleton.  It controls how you move, with a ton of options for the face and hands.  Your body will usually come with Bento hand options in the HUD.  Mesh heads usually have facial expressions.  You can buy all these things separately as well.

What's an Applier?

An applier is a HUD menu that was used to bridge the gap between pre-BOM ready mesh bodies and textures.  I admit I missed this time period in Second Life and don't know much about them. They're still out there, but pretty much all mesh bodies purchased today are BOM capable, and appliers are not needed.  Some makeup, nail, and eye colors come with appliers that will work with modern heads - they will provide a list of what they will work with.




Adding Inventory Photos to an object

I love it when vendors include images of their product with your purchase, because it means I don't have to rez or wear an item to figure out what it looks like later.  If they don't, then there is an easy, free fix!  Some vendors are already doing this for you, so hover your mouse over the object beforehand.

In the Firestorm browser:

First, position your camera so you have a clear view of the object you wish you had an inventory photo of. 
(You can take control of your camera by holding down ctrl + alt, and click-and-drag with your mouse button.) 



1. Right Click the desired object (or folder) 

2.Select 'image' from the menu that pops up. You'll get a new window with a preview image called 'Change Item Image.' 

3. Click on the camera button in the bottom row.  In this window, you get the opportunity to reposition your camera as needed and take a new photo, 

4. Click Save. 

Now, when you're in your inventory, HOVER your mouse pointer over the object you wanted a picture of. Your preview image will pop up! It does not add to your inventory total, and you can't share it or use it for other things, but it's very handy. It works on everything that is an Object (that yellow cube), including BOM clothing and skins. 


 Now, go get organizing! 

Unexpected book update

Since I felt like I had the blog properly set up, I decided to tackle my dream of adding an ereader display to oneluckyelf.com for my novels.

This go-round of research turned up a little drop-in app called Bibi. It couldn't be easier - upload the files, upload the ebooks, make some links.  So. Simple.

Except for one problem.  Aggi's Tale was illustrated, and the photos and super-short chapters were wreaking havoc on the layout. I was absolutely determined to get this done, so I had to make a difficult decision, and 'kill my darlings.' (That's a writing term - just because you love it doesn't mean it will work, so take it out.) 

I went through and pulled out the images.  Then I went through again and made some other changes that I had never been happy with.  I combined some of the early chapters, added some descriptive details, corrected a date error, and removed the nonsense about Aggi's last name change.  

Why was it there in the first place? When I created my Second Life account, 18 years ago, 'Wycliffe' just happened to be the name of one of the main characters in the novel I had recently started writing.  When I saw it was a last name option, I didn't even bother to look at the rest, and selected it. I didn't realize it would come back to bite me when I started writing this series, because there was no way she'd be even related to that human character. Since I am still writing that novel, I changed it there.

One more thing I did - I began extracting references to Second Life and Linden, since I was still concerned about copyright issues. It will obviously be a virtual world to some readers, especially Second Life players, but it's now got its own name (Antares - after a giant red star) and a more generic feel.  This means I will have to update all the other stories as well, but I'll have to anyway, to get it in the right format.  

So what does that mean for the blog?  I will eventually take down the chapter posts altogether and redirect you to the ereader links.  That will clean up the blog even more and I can take out the ridiculous reformatting I did to hide them from the main page.

Enjoy the photos while you can.  I'll probably make a photo album for them later.

Character Creation

You're still ready to play after my kinda negative post back there?  Great!  Let's go!  

You don't have to pay to play, designers are very generous, and there are lots of free things available in world.  That will be another series of posts, or better yet, go to Fab Free, or Ryan Schultz's amazing blog.  There are so many resources available for shops that specialize in particulars, so I'm not going to cover those details. This post is more about general game dynamics and getting over that 'what am I supposed to do first?' wall that can bog so many people down.  

This post is about avatars. That's you, in the game.  Your character, your body, the most important thing to deal with, and one of the most complicated.  

The Name Game
Your account name will be your name in the game, so don't put in your email. 
Your first name will be whatever you put in, your last name will be Resident.  If you want, you can pay to change your last name, but you have to pick it from a list.  The list changes periodically.

There's a difference between account names and screen names, so don't feel sad if you end up being BettyBoop11126, you can still change your screen name in the game so it shows as Betty Boop.  Other players will see that above your head, but system items may still call you the account name.

The last time I made an avatar, I had to pick a body, with complete outfit, from a standard selection.  Don't think too hard about this, you can change it once you get in the game. Switch from male to female, get new clothes, get new skins, etc. You don't even have to be human. Everything you can think of, you can be, but you need something on to get into the game first.  Then you can change it.

Avatar Customization


I've been around a long time.  Left photo (2008) is an all-system avatar,
right photo (2024) has a mesh head and body.


Avatar customization is a BIG DEAL.  Everybody has to have a body and clothes (unless you go around invisible all the time, which is an option!)  Creators shunned the system provided avatar as technology picked up, and began making wearable mesh objects to replace the very basic bodies.  Annoyingly, they are split up into categories, and vendors tend to focus on only one type of item, so there is no good all-in-one option. (I may be wrong) 

Avatar parts that are sold separately:
  • Mesh heads (includes eyes, ears, teeth)
  • Mesh bodies (this comes with hands and feet)
  • Skin for the face
  • Skin for the body
  • Overlayer skins for things like freckles and scars, makeup, and tattoos. - optional
  • Hair 
  • Nails (most bodies also have nail color and length options) - optional
  • Shape - (one file for both head and body) - optional
  • Genitalia (particularly for males) - optional
  • Clothing - optional, but places will kick you out if you're not dressed
  • Jewelry - optional
  • AO (Animation Override, it controls how your body moves, sits, stands, etc)
  • Physics (it can make various body parts jiggle and bounce,) - optional

Technically it's all optional, you don't NEEEEED to buy anything. But just like real life, you are judged on your appearance, and if you want to socialize, I don't recommend showing up in the bare basics.

Don't worry, Second Life does give you some inventory items to get started. If you look in your Inventory, there's a folder called Library.  In that folder are many things, but there are two options for bodies and clothes:  Senra (there are two bodies, and lots of clothes in here), and the Avatar Welcome Pack, where you will find 3 male and 3 female bodies with hair and clothing that can be mixed and matched.  Go through and try stuff on - just try not to do it in a public place.

----

Eventually you'll want to spend a little money, but if you don't have much, what should you focus on?

I suggest body skins. Many generous vendors give away clothing, faces, hair, and even heads in their group gifts, or at shopping events.  These will work on the free heads and bodies in the Library.  Bodies and body skins are a bit more difficult to find at a discount. Put your money there.  

After that, mesh bodies. There are cheaper mesh body alternatives in the game (Roth/Ruth and Lucybody, for example) but most mesh clothing will not fit them very well, and you will spend more time than you want attempting to find clothes that will work.  The Legacy Basic bodies in the Welcome Pack will get you by in the meantime. These are fairly new, so I'm excited for all the newcomers that have that option.

And if you don't want to get into that level of detail? You can find whole mesh avatars in the shape of  cartoon characters, or animals, robots, and more.  I've seen tiny chipmunks and trees.  These can't be customized, and the clothing is usually molded on, but they are still fun, can look great, and you can still get around and interact the same way.  



Here's an example of what I always have on:

Mesh body parts:
Maitreya Mesh Body - Lara V5.3
Maitreya Mesh Body - Lara HUD V5.3 (this is a controller that lets me customize the body)
--
HEAD / lel EvoX AVALON 3.1 (The mesh head, which comes with the following)
/ EARS / Avalon ELF (add) 3.1 
/ HUD / lel EvoX (f) 3.1 (this is a controller that lets me customize the head, will also add makeup, eyebrows, lashes, and eye color)
/ TEETH / LeLUTKA 3.1 
--
Mesh Eye (L) 
Mesh Eye (R) (These are from Avi-Glam, I use them so I can have different color eyes)

Technical items
Aggi's custom sweet and shy AO (This controls my walk, stand, sit movements)
#Firestorm LSL Bridge v2.29 (I . . . honestly have no idea, it's a game thing)

Things I wear on my Face:
Traditional Face -  GRACIELE  VELOUR SKIN DUNE  [LELUTKA EVO X] (the face skin)
Traditional Face - EAR DUNE EVOX (the ears get a separate skin, they come with the face skin)
Eyes: Avi-Glam - Essential Eyes (this is applied via a HUD)
LOGO Eyes Alpha (this makes system eyes 'invisible' so they don't show through the mesh eyes)
---
Note: EvoX refers to the skin format, it is drawn in a very specific way due to the way the mesh is built. think of it like a car, a cover designed for a sports car won't fit right on a limo. A system skin won't work on an EvoX mesh head. You will see this often!)
----
Head other 'Natural' details:
Fontaine Cosmetics x LelEvoX - Nose Tip Blush  [Red] (a tattoo, adds extra coloring to my nose)
[theSkinnery] Ears (LeLutkaEvoX) rose (a tattoo, adds some coloring to my ears)

Makeup:
WarPaint* Everyday Glam eyeshadow [LeL EvoX] - desert rose (a 'tattoo')
DeeTaleZ MU *Glowblush* for LELUTKA EVOX (a tattoo)

Shapes:
Aggi shape avalon 1125 (custom made by me using available sliders)
Gloom. - Finlay Skin - Raven Shape (This controls just the eyebrows)

Things I have on my Body
Picasso Babe Skin for Lara X (SLIM/DUNE) S 1 (the main body skin)
VELOUR - NECK BLENDERS - DUNE (helps the face skin and the body skin to blend properly)
Izzie's - Body Veins (medium) 70% (an overlay)
Izzie's - Body Pores 50% (an overlay)
Izzie's - Body Redness (light) (an overlay)

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PRO TIP, I generated a list of everything I was wearing by doing the following in the Firestorm viewer:

Avatar Menu -> Now Wearing -> Settings icon -> Copy Outfit List to Clipboard 
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I rearranged it all so I could explain it here.  Clothes and hair change frequently, and I usually use a hairbase, which goes on my head, and makes the hair blend more naturally into my skin.


I hope you find this helpful in your planning! 

Men, I'm going to warn you now, your options are very limited when compared to women's shops. Since I make male and female characters of all varieties, I know how hard it is to find things.  I'll try to focus a few future posts on what's available for you guys.  (I like making lists.)  












What's Second Life Like? A review from the casual player

Linden Lab's Second Life isn't a traditional online game. There's no standard storyline, there's no set places, there's no finishing or winning.  It's a virtual world, where the users create most of the content, which means Second Life can be anything.  ANYTHING.

Do you want to actually play a game with other people? there's lots to choose from, or you can make your own.  Do you want to hang out at a club, attend the theater, visit a virtual recreation of a famous city? We've got you.  Do you want to create your own fantasy world, building by building, from the blades of grass to the butterflies in the sky? Jump right in. Perhaps you want to open up a 3D store? Some people make their real life living this way.  If you don't find something you want, you can make it.

And there's one thing I can tell you for certain: THE GAME CHANGES.  Don't let that scare you. I left for a few years, came back, and floundered a bit because some things were so different, but I was able to catch up, thanks to the generosity of many other players.

Overall, the changes are small improvements in technology and visuals, but sometimes there's something big. And, because I'm a very introverted player, and pretty oblivious in general, I don't always know about features, only partly because when I first learned how to do something, other options weren't available, and I just kept doing it that way because it worked.  There are resources I don't know about, and I do hope you share the ones you know in the comments below.  I am not an expert, and my posts are fallible.  In a few years, they will probably also be irrelevant because . . . the game changes.

That's both the good and the bad of the virtual world. There's a huge, continuous learning curve, and the hardest part is figuring out where to go to learn more, because it probably won't be found in the game itself.

For starters, there isn't one program to download.  You have multiple options, not just the standard one offered on Second Life's website. I use the Firestorm viewer, for example, but there's also one called Alchemy, and another called Black Dragon.  These were approved by Linden Labs, but not made by them.

Finding places to go can be a frustrating experience, and usually you have to go outside the viewer itself to look for things.  There's a search engine within the game, but places aren't automatically registered in that system - the users must pay a weekly fee to appear there, and a lot of them don't.  So how do you find them?  I usually go to Google and do a search starting with 'Second Life.'

There is an online marketplace, but again, sellers have to make their own shops and list their own items, and a lot of them don't.  It's a poorly organized mess, and I spend entirely too much time daydreaming about how to fix it.

There are a lot of big, non-Linden-related communities you can turn to for help. Seraphim, Bellatech, and FabFree are great resources. There is Primfeed, a picture-focused social media site.  Discord is full of Second Life related communities.  There's are several active subs on Reddit, like this one, and a lot of groups on Facebook.  Poke around your favorite sites and see what you can find.

There's treasure everywhere.

What am I doing here, anyway?

First off - what can you expect from me and this blog? Randomness.

We'll start with a bit about me. 

I joined Second Life in 2007, and have been playing off and on ever since.  Much more 'on' since 2020, as I decided it would be a great way to help me visually in regards to my novel writing.  (Mostly it's been a distraction from writing, but oh, do I feel good about my world building and character creation.)

I spend most of my time shopping, building and decorating, and creating different avatars. I feel like I've gotten a pretty good handle on those things, so I will be writing posts about those. 

 I've learned more complicated things, like how to fix texture issues, how to optimize your money, where to go to learn how to write scripts for furniture, how to purchase land, and so forth. You'll read about that, too. 

Sometimes I rant.  Sometimes I get silly.  Sometimes I forget this blog exists and don't post for a long time. Often I will post about writing, my characters, and plot points. It may be confusing about whether or not I'm posting as a real life person or as my characters. 

So keep checking back.  Ask questions. I'll try to help you find an answer.

PS, I'm supposed to be writing.  This counts, right?


oneluckyelf.com

 I did a thing!

I've decided a blog really isn't the best format for a novel, so I made a website.  

Check it out! oneluckyelf.com  

The novels still link to Archive of Our Own until I work out the best way to put them on the website itself.  I'd love to have an onsite browser e-reader someday.

This blog will hopefully get used as a blog now. There's tips and tricks I want to post to a bigger audience than the people who follow me on primfeed.  

At the same time, I am also slowly going through and attempting to ease the Second Life out of the stories. I have concerns about copyright, and while I'm not making any money off of these stories, eventually I want to post stories that I do sell, and it might get confusing.

We shall see.  Wish me luck!