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Showing posts from 2026

Continents and regions and sims, oh my!

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There was an announcement in April 2026 about Linden Labs making an unusual and rare change - they are going to alter some continents.   You can read about it here: https://community.secondlife.com/news/featured-news/a-new-chapter-for-mainland-gaeta-1-transition-zindra-expansion-r11269/ I don't quite understand what they mean by 'not a lot of use' because I was eyeing properties for sale there regularly, hoping to snatch a beachfront property near a friend's place, and it always looked like there was plenty going on. I am sad for my friend, though, and hope he gets a good replacement deal. My main confusion over this is TIL that continents have names. 18 years and going and I was unaware. I looked around in the game and couldn't find labels anywhere.  My own property just says 'Mainland.'  Where is this information? How do they expect you to know which continent is which? I did a little digging and found the continents section in the Second Life Wiki.  I had...

Petite Avatars

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Hi!  Hello?  Hey! Down here!   Let's go explore the smaller parts of Second Life. It's time to get Petite. This rabbit-hole dive into smaller sized avatars is not about the Maitreya Petite body, but I will warn you that it will cause havoc in your searches. I'm talking about 'petite' bodies, which are much smaller than the average avatar. They're about 2 feet tall, a great size if you want to be a pixie or fairy. They are still big enough to fully customize your look. It's a very niche market, so I will also be covering alternative clothes that will work with these bodies, and how to shop for non-mesh clothing for a mesh body. As far as I can tell, there are two major Petite bodies, Yabusaka and Jinx. The Yabusaka Petite Mesh Body   Cost: 1,500L At the Yabusaka store on  Marketplace . You can also find it at  Petite Bare Rose . Some notes: This is an older mesh body.  You can alter its shape, but only to a certain extent. You can't do much with th...

Finger and Toe skin fixes

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The bad thing about mesh BoM skins is that they are designed for specific bodies. If a skin made for a Legacy body is worn on a Maitreya body, it may misalign the skin at the fingers and toes, making them look weird.  The same is true for most older skins designed for the system body. Many of them still look good, there's just an ever so slight texture alignment issue. Fortunately, there are several free tintable coverups (BOM Tattoos) available on Marketplace.   I tested out three of them. From left to right Unaltered (skin: Pink Fuel - Renee on a Maitreya body) AlaskaMetro Izzie's Yes My Love The last one worked best for me. You can adjust the tint by wearing the tattoo, right clicking on it in your inventory, and selecting 'edit.' Then it's a matter of eyeballing it with the color selector until it looks right. Don't let the minor details get you down! There's a fix for it somewhere.

Static Poses

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Time for Part 3 of my Second Life animation series - Static Poses.  But They Don't Move! Yes, I know, they shouldn't be called 'animated' if they're static, but they work exactly the same way as the Sit Animations and Animation Overrides. You drop them in an object with a script, and sit on them to pose your avatar.  Static poses are perfect for Second Life photography, and I use them a lot. Check out my  Flickr  and  Primfeed  pages for examples. And then everybody else's, because there are some amazing scenes out there. Ways Static Poses Are Used In A  Poseball -  One pose stored inside a simple sphere with a script. Right click and sit; the ball disappears and your avatar is in the pose.  In A Stand - basically a rug or tiny platform, with buttons or a menu to shift you from pose to pose. In the photo above, I am using a stand by pose maker Pixit. I can click on it to make it disappear when I am ready to take a photo. In A Handheld Object...

Blog-keeping Note

I have decided to remove Aggi's Tale and Rowan's Tale from this blog.  It will remain on Ao3 and will eventually go up on Oneluckyelf in a reformatted condition.  Thank you for reading! There will be more to come.

Sit Animations

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 Pull up a chair, readers, we're discussing  Sit Animations  and scripting furniture in Second Life. First, a clarification! While I say sit animation, what I mean is: temporarily connecting your avatar to another object that contains animations, which will move your avatar in a specific way.  I'm calling this category Sit because that's generally the menu option you click on when you interact with an object containing animations. Sometimes people rename it things like 'stand' or 'dance' or 'climb,' whatever's convenient to express what that object will have you do. Sit Animations 101 When you find an object with an animation (usually your mouse pointer will turn into a tiny chair when you hover over it), you can right click on it, select 'sit,' and then your avatar begins performing a preset animated loop on or near that object.  If there are multiple animations assigned to that object, a blue pop-up menu appears with button options. Yo...

Animation Overrides (AO)

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Basic Walk Don't Underestimate The Importance Of Body Language  Animation Overrides (AOs) are great for adding life, realism, and personality to your Second Life avatar.  With the right AO, you can make them appear to be shy, bold, sexy, anxious, or silly just through the way they walk, stand, or run. You will also need them for the more unusual avatars. For example, mermaids will need swimming and floating animations. Got wings or a tail? They will require a different kind of AO.  AOs only work when you right click and 'add' them to your avatar body. You can turn them off while you're wearing them, but if you take it off again, your body will got right back to the built in system animations. Where Do I Find AOs? These are some of the most popular sellers. The links will open a teleport map in a new window. Body Language Go&See  (mostly dance and faces) Gold Square Omy  (walking and running animations are in the Dance section) Oracul  (Budget friendly,...

Second Life - All About Animations

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There are three major categories when it comes to animation in Second Life. Dancers showing off their skills.  Since this was for a photo, I used Static animations, or poses.  If this were a live event, you would use a sit animation from a Dance Ball or HUD. If you just wanted to boot scoot all the time, everywhere you went, instead of walking, you would drop an animation into an AO (animation override). Animation Override , or AO .  All Second Life system bodies have built in animations for movement. These include walking, running, jumping, flying, swimming, sitting, falling, etc. They're kind of old, and don't work very well with mesh bodies, so most people wear an AO (a HUD) to customize their movements. These animations get dropped into an object that you then wear. Mesh heads may also have custom AOs for facial expressions. See my follow-up post on AO s for more details! Sit Animations Next most common are what I am calling Sit animations, because you have to 'si...

Game Night - The Written Version

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Game Night finally has a written format!  This short story can be found here on AO3 .  I was going to put this off until later, but I sat down and it poured out in three days.  You can't resist the muse when it strikes. I will also be uploading it to oneluckyelf.com in a beta ereader format.   It is based on Second Life, but I have changed things to avoid copyright issues.  I hope you find it enjoyable.

How To Make Your Own Shape in Second Life

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In Second Life, you can alter your shape to look however you wish (with some limitations.)  The controls for this are stored in several places. The main one is a shape file that you wear, and covers both head and body. Look for the purple image with a tiny head and shoulders in your inventory. Unlike other items, you always have to wear a shape of some kind. Most mesh bodies and heads come with a shape designed to show off their features to the best advantage, but they don't always work with other bodies. Some are editable, some are not. If they are editable, wear them, right click on the file in your inventory, and select 'edit.' You can also right click on your avatar and select 'edit shape' from that menu.  You don't need to buy a new shape.  All's you need is time, patience, and the instructions below to create your own. The 'New Shape' Menu In the Firestorm viewer: Firstly, head into your inventory.  Click the plus sign towards the bottom of the...