Testing Textures In Second Life (without paying to upload)
How To Test A Texture In-World Without Paying To Upload
Making your own textures can be a complicated process, particularly if you are trying to fit a 2D texture to a 3D shape. For best results, you'll want to see how the final product looks in the game. You also don't want to have to pay 10 lindens every time you look. Fortunately, you don't have to!
There are several places where you can do this, but in any editing window where you are expected to select a texture, look at the radio buttons directly beneath the texture square.
The Inventory button is generally selected.
To test your texture:
- select the Local button. This will open up yet another window, allowing you to browse your computer for a texture file.
- Select the texture file that you want to test, and click 'Open.' That window will close and you'll go back to the previous window.
- The texture's file name will appear in the big box to the right of the window. Click on it.
A few Notes:
- No one else will be able to see that texture, it will appear only in your window.
- The texture will stay as long as you keep the editing window open, or until you log off.
You can keep editing and locally uploading the image until you're satisfied, then use the upload button to pay and upload the final product. Make sure you have the correct one selected!
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