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Showing posts from March, 2026

Static Poses

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Time for Part 3 of my Second Life animation series - Static Poses.  But They Don't Move! Yes, I know, they shouldn't be called 'animated' if they're static, but they work exactly the same way as the Sit Animations and Animation Overrides. You drop them in an object with a script, and sit on them to pose your avatar.  Static poses are perfect for Second Life photography, and I use them a lot. Check out my  Flickr  and  Primfeed  pages for examples. And then everybody else's, because there are some amazing scenes out there. Ways Static Poses Are Used In A  Poseball -  One pose stored inside a simple sphere with a script. Right click and sit; the ball disappears and your avatar is in the pose.  In A Stand - basically a rug or tiny platform, with buttons or a menu to shift you from pose to pose. In the photo above, I am using a stand by pose maker Pixit. I can click on it to make it disappear when I am ready to take a photo. In A Handheld Object...

Blog-keeping Note

I have decided to remove Aggi's Tale and Rowan's Tale from this blog.  It will remain on Ao3 and will eventually go up on Oneluckyelf in a reformatted condition.  Thank you for reading! There will be more to come.

Sit Animations

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 Pull up a chair, readers, we're discussing  Sit Animations  and scripting furniture in Second Life. First, a clarification! While I say sit animation, what I mean is: temporarily connecting your avatar to another object that contains animations, which will move your avatar in a specific way.  I'm calling this category Sit because that's generally the menu option you click on when you interact with an object containing animations. Sometimes people rename it things like 'stand' or 'dance' or 'climb,' whatever's convenient to express what that object will have you do. Sit Animations 101 When you find an object with an animation (usually your mouse pointer will turn into a tiny chair when you hover over it), you can right click on it, select 'sit,' and then your avatar begins performing a preset animated loop on or near that object.  If there are multiple animations assigned to that object, a blue pop-up menu appears with button options. Yo...

Animation Overrides (AO)

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Basic Walk Don't Underestimate The Importance Of Body Language  Animation Overrides (AOs) are great for adding life, realism, and personality to your Second Life avatar.  With the right AO, you can make them appear to be shy, bold, sexy, anxious, or silly just through the way they walk, stand, or run. You will also need them for the more unusual avatars. For example, mermaids will need swimming and floating animations. Got wings or a tail? They will require a different kind of AO.  AOs only work when you right click and 'add' them to your avatar body. You can turn them off while you're wearing them, but if you take it off again, your body will got right back to the built in system animations. Where Do I Find AOs? These are some of the most popular sellers. The links will open a teleport map in a new window. Body Language Go&See  (mostly dance and faces) Gold Square Omy  (walking and running animations are in the Dance section) Oracul  (Budget friendly,...

Second Life - All About Animations

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There are three major categories when it comes to animation in Second Life. Dancers showing off their skills.  Since this was for a photo, I used Static animations, or poses.  If this were a live event, you would use a sit animation from a Dance Ball or HUD. If you just wanted to boot scoot all the time, everywhere you went, instead of walking, you would drop an animation into an AO (animation override). Animation Override , or AO .  All Second Life system bodies have built in animations for movement. These include walking, running, jumping, flying, swimming, sitting, falling, etc. They're kind of old, and don't work very well with mesh bodies, so most people wear an AO (a HUD) to customize their movements. These animations get dropped into an object that you then wear. Mesh heads may also have custom AOs for facial expressions. See my follow-up post on AO s for more details! Sit Animations Next most common are what I am calling Sit animations, because you have to 'si...